#ifndef GAMEENGINE_H
#define GAMEENGINE_H

#include "Ball.h"
#include "BallTrack.h"
#include "HeadTracker.h"

class GameEngine
{
    public:
        GameEngine();
        virtual ~GameEngine();

        void update(int timeR);
        void setBallPosition(int head_pos_x,int head_pos_y);

        void drawElements();

    private:
        BallTrack * track;
        Ball * ball;
        HeadTracker * head;
};

#endif // GAMEENGINE_H
